Not For WoW: A Challenging Transition to Console Game
According to WoW’s lead producer this week, the popular brand won’t be altered for the console market anytime soon. There are a lot of reasons why the game won’t appear on Xbox 360 or PS3.
“There’s not one thing. One is [that] it takes a long time to develop an MMO. The lifecycle of consoles being what they are, you have to really time when your console’s going to come out, what its projected lifecycle is going to be with when your game is going to be, which is challenging.”
For us @ Agencynews, console gaming is too limited and the “console experience” of online with others is generally only popular with FPS (first-person-shooter) and other niché market games.
Also, console isn’t a platform of handling the amount of data as not all consoles have decent processing power if it were to take on an MMO title on board, and things like “voice communication” is essential in most MMO – are you really going to be doing … Up, Up, Down Down, Left, Right, A, B, A (to type Hello!?)…. 😉
The lack of custom “addons” is also what keeps an MMO-game a successful money spinner. Take the iPhone for example — people today only flock to it due to the apps even though there are many flaws (ex. non-replaceable battery, unable to receive MMS). While we’re sure to stir the iPhone fan boi’s and Apple die hards– it’s limited in what it can do right now. What’s more likely though is for Blizz to develop some kind of MMO-game just for console as part of its strategy.