Cataclysm Druid Info (Feral)

Blizzard has given its official fan sites a sneak peak at four of the talent trees coming in Cataclysm; the Rogue, Priest, Druid and Shaman

Please remember that these are a work in progress, so don’t take them as the finished product, but you get a good sense of how things are shaping up. Enjoy!

Feral Combat Tree

Tier 1 (Left to Right)

Sharpened Claws
(2 points)
Icreases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.

Ferocity
(5 points)
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.

Feral Aggression
(5 points)
Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.

Tier 2 (Left to Right)

Shredding Attacks
(2 points)
Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.

Feral Instinct [TBR]
(3 points)
Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling.

Thick Hide
(3 points)
Increases your Armor contribution from cloth and leather items by 4/7/10%.

Tier 3 (Left to Right)

Feral Swiftness
(2 points)
Increases your movement speed by 15/30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2/4%.

Predatory Instincts
(3 points)
Increases the damage done by your melee critical strikes by 3/7/10%.

Feral Charge
(1 point)
Teaches Feral Charge (Bear) and Feral Charge (Cat).

Feral Charge (Bear) – Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds. This ability can be used in Bear Form and Dire Bear Form. 15-second cooldown.

Feral Charge (Cat) – Causes you to leap behind an enemy, dazing them for 3 seconds. 30-second cooldown.

Improved Feral Charge [NNF]
(2 points)
Increases your melee haste by 15/30% after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly not require stealth for 3/6 seconds after you use Feral Charge (Cat).

Tier 4 (Left to Right)

Nurturing Instinct
(2 points)
Increases your healing spells by up to 35/70% of your agility, and increases healing done to you by 10/20% while in Cat Form.

Fury Swipes
(3 points)
When you auto-attack while in Cat Form or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 seconds.

Primal Fury
(2 points)
Gives you a 50/100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form, and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.

Tier 5 (Left to Right)

Brutal Impact
(2 points)
Increases the stun duration of your Bash and Pounce abilities by 0.5/1 seconds, and decreases the cooldown of Bash by 5/10 seconds.

Heart of the Wild
(5 points)
Increases your intellect by 4/8/12/16/20%. In addition, while in Bear or Dire Bear Form your stamina is increased by 2/4/6/8/10%, and while in Cat Form your attack power is increased by 2/4/6/8/10%.

Survival Instincts
(1 point)
When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.

Predatory Strikes
(2 points)
Increases the critical strike chance of your Ravage by 50/25% at or above 90% health, and your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 seconds become an instant cast spell.

Tier 6 (Left to Right)

Natural Reaction
(3 points)
Increases your dodge while in Bear Form or Dire Bear Form by 2/4%, and you regenerate 1/2 rage every time you dodge while in Bear Form or Dire Bear Form.

Endless Carnage
(2 points)
Increases the duration of your Rake by 3/6 seconds and your Savage Roar and Pulverize by 3/6 seconds.

Survival of the Fittest
(3 points)
Reduces the chance you’ll be critically hit by melee attacks by 2/4/6%, and increases the contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.

Tier 7 (Left to Right)

King of the Jungle
(3 ranks)
While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and your Tiger’s Fury ability also instantly restores 20/40/60 energy.

Leader of the Pack
(1 point)
Requires 1 point in Heart of the Wild
While in Cat, Bear, or Dire Bear Form, Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.

Improved Leader of the Pack
(2 points)
Requires 1 point in Leader of the Pack
Your Leader of the Pack ability also causes affected targets to heal themselves for 2/4% of their total health when they critically hit with melee or ranged attacks. The healing effect cannot occur more than once every 6 seconds. In addition, you gain 4/8% of your maximum mana when you benefit from this heal.

Primal Tenacity
(3 points)
Reduces the duration of fear effects by 10/20/30% and reduces all damage taken while stunned by 5/10/15% while in Cat Form.

Tier 8 (Left to Right)

Protector of the Pack
(3 points)
Increases your attack power by 2/4/6% and reduces the damage you take by 4/8/12%, while in Bear or Dire Bear Form.

Infected Wounds
(2 points)
Your Shred, Maul, Ravage and Mangle attacks cause an Infected Wound in the target. The infected Wound reduces the movement speed of the target by 25/50% and the attack speed by 10/20%. Lasts 12 seconds.

Tier 9 (Left to Right)

Primal Madness [NNF]
(2 points)
Tiger’s Fury and Berserk also increases your maximum energy by 6/12 during its duration, and your Enrage and Berserk abilities instantly generates 0/12 Rage.

Mangle
(1 point)
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 minute. This ability can be used in Cat Form or Dire Bear form.

Improved Mangle
(3 points)
Reduces the cooldown of your Mangle (Bear) ability by 0.5/1.0 seconds and reduces the energy cost of your Mangle (Cat) ability by 2/4.

Tier 10 (Left to Right)

Nom Nom Nom [NNF]
(2 points)
When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.

Rend and Tear
(5 points)
Increases damage done by your Maul and Shred attacks on bleeding targets by 4/8/12/16/20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5/10%.

Pulverize
(1 point)
Requires 5 points in Rend and Tear
Requires Dire Bear Form
Deals 100% weapon damage plus additional 786 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10seconds.

Tier 11 (Left to Right)

Berserk
(1 point)
When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 seconds. You cannot use Tiger’s Fury while Berserk is active.

Clears the effect of Fear and makes you immune to Fear for the duration.

From the Original Source

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