Cataclysm Rogue Info (Assassination)

Blizzard has given its official fan sites a sneak peak at four of the talent trees coming in Cataclysm; the Rogue, Priest, Druid and Shaman

Please remember that these are a work in progress, so don’t take them as the finished product, but you get a good sense of how things are shaping up. Enjoy!

Assassination Tree

Tier 1 (Left to Right)

Improved Eviscerate (3 points)
Increases the damage done by your Eviscerate ability by 7/14/20%.

Remorseless Attacks (2 points)
After killing an opponent that yields experience or honor, you receive a 20/40% increased critical strike chance on your next ability. Lasts 20 seconds.

Malice (5 points)
Increases your critical strike chance by 1/2/3/4/5%.

Tier 2 (Left to Right)

Ruthlessness (3 points)
Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.

Deadly Momentum (2 points) – Requires 2 points in Remorseless Attacks
After killing an opponent that yields experience or honor, Deadly Momentum gives you a 50/100% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.

Blackjack (2 points)
Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 25/50% for 5 seconds.

Tier 3 (Left to Right)

Puncturing Wounds (3 points)
Increases the critical strike chance of your Backstab ability by 10/20/30%, and the critical strike chance of your Mutilate ability by 5/10/15%.

Vigor (1 point)
Increases your maximum Energy by 10.

Lethality (5 points) – Requires 5 points in Malice
Increases the critical strike damage bonus of all combo point-generating abilities that do not require Stealth by 6/12/18/24/30%.

Tier 4 (Left to Right)

Vile Poisons (3 points)
Increases the damage dealt by your poisons and Envenom ability by 7/14/20% and gives you 33/67/100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.

Improved Poisons (5 points)
Increases the chance to apply Deadly Poison to your target by 4/8/12/16/20% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%.

Tier 5 (Left to Right)

Fleet Footed (2 points)
Reduces the duration of all movement impairing effects by 15/30% and increases your movement speed by 8/15%. This does not stack with other movement speed increasing effects.

Cold Blood (1 point)
Instant 2 min cooldown
When activated, generates 25 energy and increases the critical strike chance of your next offensive ability by 100%.

Improved Kidney Shot (3 points)
While affected by your Kidney Shot ability, the target receives an additional 3/6/9% damage from all sources.

Quick Recovery (2 points)
All healing effects on your are increased by 10/20%.

Tier 6 (Left to Right)

Seal Fate (5 points) – Requires 1 point in Cold Blood
Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.

Deadened Nerves (3 points)
Reduces all damage taken by 2/4/6%.

Tier 7 (Left to Right)

Deadly Brew (2 points)
When you apply Instant, Wound or Mind-Numbing Poison to a target, you have a 50/100% chance to apply Crippling Poison.

Overkill (1 point)
While Stealthed, and for 20 seconds after breaking stealth, you regenerate 30 additional energy.

Improved Expose Armor (3 points)
Gives a 33/67/100% chance to refund all combo points used when performing your Expose Armor ability.

Tier 8 (Left to Right)

Focused Attacks (3 points)
Your melee critical strikes have a 33/66/100% chance to give you 2 energy.

Murderous Intent (3 points)
When you Backstab an enemy that is at or below 35% health, you instantly recover 10/20/30 Energy.

Tier 9 (Left to Right)

Master Poisoner (3 points)
Increases the spell damage taken by any target you have poisoned by 2/5/8%, your Envenom has a 33/66/100% chance not to consume Deadly Poison, and the duration of all poison effects applied to you is reduced by 17/34/50%.

Mutilate (1 point) – Requires 1 point in Overkill
60 Energy Melee Range
Requires Daggers
Instantly attacks with both weapons for 100% weapon damage plus an additional 215 with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 combo points.

Turn the Tables (3 points)
Whenever anyone in your party or raid blocks, dodges, or parries an attack, your chance to critically hit with all combo point-generating abilities is increased by 2/4/6% for 8 seconds.

Tier 10 (Left to Right)

Cut to the Chase (5 points)
Your Eviscerate and Envenom abilities have a 20/50/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.

Venomous Wounds (3 points)
Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a 15/30/45% chance to deal with 616/619/621 additional Nature damage.

Tier 11

Vendetta (1 Point)
Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as Stealth and Invisibility. Lasts 30 seconds.

From the Original Source