Blizzard has given its official fan sites a sneak peak at four of the talent trees coming in Cataclysm; the Rogue, Priest, Druid and Shaman
Please remember that these are a work in progress, so don’t take them as the finished product, but you get a good sense of how things are shaping up. Enjoy!
Combat Talent Tree
Tier 1 (Left to Right)
Improved Sinister Strike (5 points)
Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.
Dual Wield Specialization (5 points)
Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Tier 2 (Left to Right)
Improved Recuperate (2 points)
Causes your Recuperate ability to restore an additional 1/2% of your maximum health.
Deflection (3 points)
Increases your parry chance by 2/4/6%.
Precision (5 points)
Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.
Tier 3 (Left to Right)
Endurance (2 points)
Reduces the cooldown of your Sprint and Evasion abilities by 30/60 seconds and increases your total Stamina by 2/4%.
Riposte (1 point)
10 Energy Melee Range
Instant 6 sec cooldown
A strike that becomes active after parrying an opponent’s attack. This attack deals 153 to 154% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.
Aggression (5 points)
Increases the damage of your Sinister Strike, Backstab and Eviscerate abilities by 3/6/9/12/15%.
Tier 4 (Left to Right)
Improved Slice and Dice (2 points)
Increases the duration of your Slice and Dice ability by 25/50%.
Improved Sprint (2 points)
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
Lightning Reflexes (3 points)
Increases your dodge chance by 2/4/6% and gives you 4/7/10% melee haste.
Tier 5 (Left to Right)
Blade Furry (1 point)
Instant 2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Reinforced Leather (5 points)
Increases your armor contribution from cloth and leather items by 10/20/30/40/50%.
Tier 6 (Left to Right)
Improved Kick (2 points)
Gives your Kick ability a 50/100% chance to silence the target for 2 seconds.
Weapon Expertise (2 points) – Requires 1 point in Blade Flurry
Increases your expertise by 5/10.
Blade Twisting (2 points)
Gives your damaging melee attacks a 10% chance to Daze the target for 4/8 seconds.
Tier 7 (Left to Right)
Vitality (3 points)
Increases your energy regeneration rate by 8/16/25%.
Adrenaline Rush (1 point)
Instant 3 min cooldown
Increases your energy regeneration rate by 100% for 15 seconds.
Nerves of Steel (2 points)
Reduces damage taken while affected by stun and fear effects by 15/30%.
Improved Gouge (3 points)
Increases the effect duration of your Gouge ability by 0.5/1/1.5 seconds.
Tier 8 (Left to Right)
Throwing Specialization (2 points)
Increases the range of Throw and Deadly Throw by 2/5 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds.
Combat Potency (3 points)
Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 energy.
Tier 9 (Left to Right)
Unfair Advantage (2 points)
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 53/106 to 54/107% of your main hand weapons’s damage. This cannot occur more than once per second.
Surprise Attacks (1 point) – Requires 1 point in Adrenaline Rush
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
Savage Combat (2 points)
Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.
Sturdy Recuperation (2 points)
Reduces all damage taken by 4/8% while your Recuperate ability is active.
Tier 10 (Left to Right)
Prey on the Weak (5 points)
Your critical strike damage is increased by 4/8/12/16/20% when the target has less health than you (as percentage of total health).
Restless Blades ( 3 points)
Your damage finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by 0.5/1/1.5 second per combo point.
Killing Spree (1 point)
10 yd range
Instant 2 min cooldown
Requires Melee Weapon
Step through the shadow from enemy to enemy within 10 yards, attacking an enemy every .5 seconds with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit Invisible or Stealth targets.
From the Original Source