Blizzard has given its official fan sites a sneak peak at four of the talent trees coming in Cataclysm; the Rogue, Priest, Druid and Shaman
Please remember that these are a work in progress, so don’t take them as the finished product, but you get a good sense of how things are shaping up. Enjoy!
Tier 1 (Left to Right)
Relentless Strikes (5 ranks available)
Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.
Camouflage (3 ranks available)
Increases your speed while stealthed by 5/10/15% and reduces the cooldown of your Stealthy ability by 2/4/6 seconds.
Improved Ambush (2 ranks available)
Increases the critical strike chance of your Ambush by 25/50%.
Tier 2 (Left to Right)
Sleight of Hand (2 ranks available)
Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.
Dirty Tricks (2 ranks available)
Increases the range of your Blind and Sap abilities by 2/5 yards and reduces the energy cost of your Blind and Sap ability by 25/50%.
Opportunity (3 ranks available)
Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10/20/30%.
Tier 3 (Left to Right)
Setup (3 ranks available)
Gives you a 33/66/100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Hemorrhage (1 rank available)
35 Energy Melee Range
Requires Melee Weapon
An instant strike that deals 118 to 119% weapon damage (171% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 15 seconds. Awards 1 combo point.
Initiative (3 ranks available)
Gives you a 33/66/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot abilities.
Tier 4 (Left to Right)
Elusiveness (2 ranks available)
Reduces the cooldown of your Vanish and Blind abilities by 30/60 seconds and your Cloak of Shadows ability by 15/30 seconds.
Dagger Specialization (5 ranks available) – Requires 3 points in Opportunity
Increases your chance to get a critical strike with daggers by 1/2/3/4/5%.
Energetic Recovery [NYI] (3 ranks available)
Empowers your Recuperate ability, causing its periodic effect to also restore 1/2/3 energy.
Tier 5 (Left to Right)
Heightened Senses (2 ranks available)
Reduces the chance you are hit by spells and ranged attacks by 2/4%.
Preparation (1 rank available)
Instant 8 min cooldown
When activated, this ability immediately finished the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
Dirty Deeds (2 ranks available)
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20. Additionally, your special abilities cause 10/20% more damage against targets below 35% health.
Tier 6 (Left to Right)
Master of Subtlety (3 ranks available)
Attacks made while Stealthed and for 6 seconds after breaking Stealth cause an additional 4/7/10% damage.
Deadliness (5 ranks available)
Increases your attack power by 2/4/6/8/10%.
Tier 7 (Left to Right)
Enveloping Shadows (3 ranks available)
Reduces the damage taken by area-of-effect attacks by 10/20/30% and increases the duration of your Feint ability by 1/2/3 seconds.
Premeditation (1 rank available) – Requires 1 point in Preparation
30 yd range
Instant 20 sec cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
Blood Spatter (2 ranks available)
Increases the damage caused by your Garrote and Rupture abilities by 15/30%.
Cheat Death (3 ranks available)
You have a 33/66/100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 9% for 3 seconds (modified by resilience). This effect cannot occur more than once per minute.
Tier 8 (Left to Right)
Waylay (2 ranks available)
Your Ambush and Backstab hits have a 50/100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 seconds.
Sinister Calling (5 ranks available) – Requires 1 point in Premeditation
Increases your total agility by 3/6/9/12/15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2/4/6/8/10%.
Tier 9 (Left to Right)
Honor Among Thieves (3 ranks available)
Increases the ranged and melee critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every 4/3/2 seconds.
Shadowstep (1 rank available)
10 Energy 25 yd range
Instant 30 sec cooldown
Allows you to attempt to step through the shadow and reappear behind your enemy and increases movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Sanguinary Vein (3 ranks available) – Requires 2 points in Blood Spatter
Increases your damage dealt to targets with a bleed effect on them by 2/4/6%.
Filthy Tricks (2 ranks available)
Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of your Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Tier 10 (Left to Right)
Slaughter from the Shadows (5 ranks available)
Reduces the energy cost of your Backstab and Ambush abilities by 4/8/12/16/20, and the energy cost of your Hemorrhage ability by 1/2/3/4/5.
Serrated Blades (3 ranks available)
Your Eviscerate has a 4/8/12% chance per combo point to refresh your Rupture on the target to its original duration.
Shadow Dance (1 rank available)
Instant 1 min cooldown
Enter the Shadow Dance for 6 seconds, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of whether or not you are Stealthed
From the Original Source