Not Just Star Wars: Development of small scale MMOs will continue, BioWare announced recently.
While BioWare is still working on big RPG projects such as the upcoming Dragon Age 2 and its debut MMO game Star Wars: The Old Republic the developer also has some smaller scale games it its working on. Reporting from the UK Develop conference, Eurogamer reports that BioWare co-founder Dr. Greg Zeschuk stated the company is ” … working on smaller MMO type games across the group – things all over the space”
BioWare has worked on smaller scale games before including a Facebook game and an iPhone game based on Mass Effect which Zeschuk admitted, “It wasn’t the best one – people point that out to us. We learned the hard way.” He stated that the development team has made games that were never released that were “way better” than the iPhone game: “Large scale MMOs. Small scale MMOs. We’re going to continue to do triple-A console, but we’re also going to be exploring pretty aggressively.” He said that we will be able to see the fruits of these smaller projects “within the next year.”
Via Game Daily
Set Your Alarms: The Bioware countdown clock is set to end this Monday, 29th March @ 9am Pacific Time
Via Gamerant. As of late it’s become an ever increasing trend in the gaming industry to make the announcement of a new title an event within itself. Today Canadian RPG legends BioWare have joined in the fun by adding a mysterious countdown clock to all their websites. The timer is set to expire next Monday, 29th March at 9 AM Pacific Time.
Currently there is no word as to what will be unveiled on Monday, but of course the internet is already rife with speculation. It could be anything from a new Dragon Age or Mass Effect 2 expansion, Mass Effect 3, a sequel to Jade Expire or perhaps even the Mass Effect series is finally making it’s way to the PS3.
Things To Come: MMO leaders are mulling the rising influence of social games like Farmville and Mafia Wars
Via Wired.com. Big players in the massively multiplayer online games space say they don’t need a World of Warcraft killer, as long as they can keep expanding the audience for MMOs.
This week, a panel composed of top executives from Zynga, BioWare, Nexon and Funcom tackled several questions about the MMO genre, which now encompasses games from the free-to-play Facebook timewaster Mafia Wars all the way to BioWare’s lavish Star Wars: The Old Republic. Much of the discussion centered around incorporating the features of social games like FarmVille into the rest of the genre.
“I don’t think the market necessarily requires someone to fail in order for another group to succeed,” said BioWare cofounder Ray Muzyka. “When you bring in a new license, like we did with Star Wars… we know there’s millions and millions of potential players that we can bring into the fold just because of that”.
Via Play.tm. EA Games’ apparently spending somewhere in the region of 100 million USD getting BioWare’s Star Wars: The Old Republic up and running.
Given that the publisher’s typical development budget for a game is around 30 million USD they are pouring a sizeable investment into BioWare’s first MMO and see it as a major title in the future of the company.
EA’s chief financial officer, Eric Brown, went so far as to say that SWTOR was the “largest ever development project, period, in the history of the company.”
US$ 100 mil is not so much when you consider that World of Warcraft took that much to launch back in 2004.
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Star Wars: The Old Republic | Developer: Bioware
Plot. The story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, 300 years after the events of the Star Wars: Knights of the Old Republic games and more than 3,500 years before the events in the Star Wars films. (From Wikipedia)