The Blog Is Back (And A Story of Stats)

The Warcraft game have come a long way in the past few years. And oddly enough, this blog’s internet traffic tells a story of that popularity. We are (the blog I mean) read even in Russia, blocked in China (not even one traffic out of millions), have reached Myanmar, Saudi Arabia and more countries I never knew existed. (But still blocked in China! C’mmon!)

During our absence we have doubled our traffic all because we ‘sell’ (kinda) a trusted brand! PEOPLE LOVE THE GAME! And Warcraft is still the ideal example of how to retain a user base, even in the era of F2P competition)

When Cataclysm sold-through a record 4.7 million! copies during its first month alone, we knew Warcraft will only get bigger and bigger.  As a brand, we predicted declared in ’10, that World of Warcraft have proven itself as competitive and irresistible.

And that’s probably why we at Agency News loves reporting every bit about Warcraft. (Oh and it’s so nice to see all these traffics to the blog — except China!)


Don’t Be Zealous!

Here’s something for the archives:

BEIJING — When the online fantasy game “World of Warcraft” was yanked from China last year because of a bureaucratic turf battle, the millions of Chinese players were outraged.

An online chat session to discuss the problem attracted 32,000 indignant gamers. Tens of thousands filed complaints with China’s consumer rights agency – in one day. An Internet addiction expert who defended the shutdown on national television found himself bombarded with angry phone calls and death threats.

But there’s been little evidence of similar popular protest since online giant Google said it might shut down its search engine and cease operations in China. In fact, many of the country’s 384 million Internet users appear to greet the news with little more a shrug. Read more…

World of Warcraft has integrity as an online game, it’s viable and I doubt its parent company likes playing politics that much!  Google’s  enigmatic exit  is cluttered with the absurd. No wonder the Chinese netizen just shrugged off the news.

The Chinese has misread the game (WoW) and their consumers for something else. By playing the ‘as usual’, the Chinese censors has made a jester of an otherwise reasonable and competent (online) authority. As for the Google farce– perhaps changing your motto to ‘Don’t be Zealous’ would make simpler drawing 338 million* internet users to your massive brand.

World of Warcraft in China. (c)

* An estimated 338 million online users are based in China. 320 million have broadband access.